Friday, 1 April 2011

Overall conclusion of job research

From looking closely at what companies want for the job i wish to do which is an animator i have realised that i am quickly heading towards those requirements. I think in terms of level of work it is continually getting better and i feel something special is ready for third year film as my idea is already written. I think what i need to work on is keep improving my skills and doing as many examples of work for showreel use.

These things are just a progression and will be done this year to a good standard. The major thing i need to do though is to just build up as much experience as possible. I had started this plan last summer and worked on a music video which is now going to some festivals and there are future plans for more industry standard work.

I feel a major role of the studios i studied stated they wanted proven storytellers and even though i feel that is my strong point i feel that i am not a proven storyteller until i have produced this work so i plan on producing these pieces so i can prove how important storytelling is to me and my films.

Wednesday, 30 March 2011

End of projects and a sea of red to prove it!!!!!

ok so its the end of the projects so i thought i would emphasise this by uploading a picture of my schedule which i kinda like the sea of red has a nice feel to it. A combination of sense of pride and maybe a little sadness as always at this point i am at a loss. But i never can stop working and will continue to learn new things. So i have a few projects lined up to keep me going.

Another tutorial review

This Tutorial is good in terms of step by step but is a little less structured than the previous ones and the fact there is no follow up on how to render and composite in after effects has its faults. But good in terms on how to set a basic stereo camera in maya.

Stereo 3d Tutorial reviews

These series of tutorials on how to set up 3d stereo camera and compositing them in after effects are brilliant. These are the tutorials i learnt the process from and they explain it really well and the step by step instructions on these Four tutorials are thorough and easy to understand.







Thursday, 10 March 2011

Blue zoo - Freelance Maya Animator

Freelance Maya Animator

4 weeks
April 2011
We're looking for talented Maya Character Animators which would be available imminently for a series of short duration projects.

Requirements:

+ Minimum of 1 year industry experience. 

+ Outstanding demo reel demonstrating strong animation ability. 
+ Exceptional skill in animating a range of expressive characters.

+ Thorough understanding and application of classic animation principles (staging, timing, anticipation, follow through, etc.) 
+ The ability to collaborate and communicate effectively with a wide variety of project staff. 

+ Consistently meet project deadlines in a timely manner without compromising artistic integrity. 

All applicants should be fluent in Maya.

Please note: ALL applications should be accompanied by a demo reel, as a web link.

+ Demo reels should be no longer than 3 minutes. 

+ Be able to work in our London studio.

Blue Sky Studios- Animator


Animator

Purpose of the job:

Our Animators are responsible for implementation of complex character animation and for the "movement" in computer animations, included but not limited to, timing, acting and posing of characters.
Essential Functions/Responsibilities:
Work with the Director in establishing character design and movement.
Take models and/or rigged models (set up for animation) to finished animation.
Work with modelers, riggers, and technical directors to implement the animation.
Maintains a consistent level of productivity while meeting deadlines and producing high quality work

Requirements:
Education and/or Experience Required
Bachelor's degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation required or equivalent work experience.
Skills:
Demonstrated expertise in the following: animation, rigging, sketching and/or drawing skills
.
Knowledge of Unix and shell scripting; expert knowledge of Maya, proprietary and other software programs
.
Demonstrated artistic ability with a strong understanding of traditional animation principles.
Must be open to direction and able to embrace change.
Ability to work collaboratively

Pixar- Animator


Animator

Summary of Position

Creates the motions, gestures, and expressions of three-dimensional computer graphics characters and objects.

Responsibilities

- Receive with each assigned shot: storyboards, story reels, recorded dialogue, set layout, and direction.  The Director shows each new sequence in layout and describes what is expected for every shot at a "blocking meeting"
- Read soundtrack and plan shot
- Block in movements in rough animation and show for the Director's approval in a daily review
- Finish work for Director approval in a timely manner
- Attend animation dailies

Qualifications

- Degree or certificate in classical animation, film, or related field, or equivalent production animation experience 
- Must have a DVD demo reel that demonstrates application of the principles of animation to tell a story with meaning through movement 
- Ability to work collaboratively 
- Must be open to direction and able to embrace change
- Proven storytelling skills
- Ability to use acting skills, which bring characters to life, as well as clearly communicate simple ideas with which an audience can empathize
- Strong understanding of traditional animation principles
- An art background, which shows a thorough, understanding of physical motion, weight, balance, texture, and form
- Computer animation experience preferred but not required